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Create colors ranging between two specified limits, with white in the middle.
oceColorsTwo(n, low = 2/3, high = 0, smax = 1, alpha = 1)
number of colors to generate.
numerical values (in range 0 to 1) specifying the hue for the low and high ends of the color scale.
numerical value (in range 0 to 1) for the color saturation.
numerical value (in ragne 0 to 1) for the alpha (transparency) of the colors.
Other things related to colors: colormapGMT(), colormap(), oceColors9B(), oceColorsCDOM(), oceColorsChlorophyll(), oceColorsClosure(), oceColorsDensity(), oceColorsFreesurface(), oceColorsGebco(), oceColorsJet(), oceColorsOxygen(), oceColorsPAR(), oceColorsPalette(), oceColorsPhase(), oceColorsSalinity(), oceColorsTemperature(), oceColorsTurbidity(), oceColorsTurbo(), oceColorsVelocity(), oceColorsViridis(), oceColorsVorticity(), ocecolors
colormapGMT()
colormap()
oceColors9B()
oceColorsCDOM()
oceColorsChlorophyll()
oceColorsClosure()
oceColorsDensity()
oceColorsFreesurface()
oceColorsGebco()
oceColorsJet()
oceColorsOxygen()
oceColorsPAR()
oceColorsPalette()
oceColorsPhase()
oceColorsSalinity()
oceColorsTemperature()
oceColorsTurbidity()
oceColorsTurbo()
oceColorsVelocity()
oceColorsViridis()
oceColorsVorticity()
ocecolors
# NOT RUN { library(oce) imagep(volcano-mean(range(volcano)), col=oceColorsTwo(128), zlim="symmetric", zlab="oceColorsTwo") # }
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