dev.set etc.
playDevCur()playState -- this is not necessarily the active
graphics device.
playDevList()playStates.
playDevSet(playState)playState, and sets the active
graphics device.
playDevOff(playState)dev.off() also
works).
playGetIDs(playState, type, labels)playSetIDs(playState, value, type, space,
add, redraw, pos)type defaults to "brushed";
space is ignored unless type = "labelled".
playClear(playState, type, redraw)types
"annotations", "labelled", "brushed". The
latter will also apply to any linked plots. If
redraw = FALSE the display will not be updated.
playUndo(playState)updateLinkedSubscribers(playState, redraw)playUnlink(playState)playSourceCode(playState)playSelectData(playState, prompt, scales,
foo)playPointInput(playState, prompt)locator. playLineInput(playState, prompt,
scales)playRectInput(playState, prompt,
scales)playPrompt(playState, text)NULL to reset. The GUI is
frozen when the prompt is set and unfrozen when reset. playFreezeGUI(playState),
playThawGUI(playState)playDo(playState, expr, space, clip.off,
return.code)playAnnotate(playState, annot, space, add, redraw)rawXLim(playState, space)rawYLim(playState, space)rawXLim, for y axis limits.
spaceCoordsToDataCoords(playState, xy)dataCoordsToSpaceCoords(playState, xy)callArg(playState, arg, eval, data)mainCall(playState)playState$call).
updateMainCall(playState)main.function, or by
guessing. This allows callArg() to work correctly;
it should be called if playState$call is replaced.
playReplot(playState)playNewPlot should be used instead.
playReplot is triggered when zooming,
editing plot settings, removing annotations, etc.
playNewPlot(playState)playReplot.
Note: playNewPlot is triggered when the call text
is edited manually in the GUI.
xyData(playState, space)plotCoords to generate plot locations;
new methods can be defined for non-standard plot types.
xyCoords(playState, space)xyData, converted to numeric coordinates.
getDataArg(playState, eval)data
argument to the plot call, or from a with() block.
playwith plots (incorporating a plot, window and device)
are represented by a playState object. The following sections list the API functions that can be used to
work with the plot, and to write new interactive tools.
See the links to specific help pages for details.
In case these are insufficient, you may work with the
playState object itself.
playwith,
playState,
convertFromDevicePixels
if (interactive()) {
demo(package = "playwith")
}
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